Welcome!

I’m William, a final year student studying Games Design at Manchester Metropolitan University.

This portfolio is still having new pieces added, but you can still have a look at what’s already here. I hope you enjoy!

I’m always willing to get in touch, so drop me a message if you want to get in contact!

Star Colony

A 4X strategy game about building a colony on an isolated alien planet. Made in Unreal 5, features complex construction and political mechanics.

  • Dev Time: 3 Months
  • Team Size: Solo

Jet-Tron

A turn-based, deck building RTS game made during the VFX Virtual Studio module. I was responsible for the friendly unit and enemy behaviour and UI.

  • Dev Time: 11 Weeks
  • Team Size: 8

Zhenshen City

A beat-’em-up action game set in a moody late night East-Asian city made during the Level and Environment Design module

  • Dev Time: 3 Months
  • Team Size: Solo

Rapid Game Prototyping

A series of small games made or the game-jam like module; Rapid Game Prototyping. Features 6 games of varying genres:

  • World Whack One
  • VapourWaves
  • British Museum Simulator
  • Grappling With It
  • MechaMania
  • Potion Commotion
  • Dev Time: 1 week x 6
  • Team Size: Solo

Indie Game Development

A tower defence game with a more business oriented approach to development, I handled the finances and contributed to the mechanics

  • Dev Time: 4 Months
  • Team Size: 6

Trial By Fire

A literal “floor is lava” platforming game where the player must outrun a rising volcano. Made in Unreal 5 during the Experimental Games module

  • Dev Time: 3 months
  • Team Size: Solo

Car-lamity

A time-trail racing game where you gain extra points the more destruction you inflict upon the track. Made for our 5th Co-Lab module

  • Dev Time: 3 months
  • Team Size: 6