Welcome!

I’m William, a final year student studying Games Design at Manchester Metropolitan University.
This portfolio is still having new pieces added, but you can still have a look at what’s already here. I hope you enjoy!
I’m always willing to get in touch, so drop me a message if you want to get in contact!

Star Colony
A 4X strategy game about building a colony on an isolated alien planet. Made in Unreal 5, features complex construction and political mechanics.
- Dev Time: 3 Months
- Team Size: Solo

Jet-Tron
A turn-based, deck building RTS game made during the VFX Virtual Studio module. I was responsible for the friendly unit and enemy behaviour and UI.
- Dev Time: 11 Weeks
- Team Size: 8

Zhenshen City
A beat-’em-up action game set in a moody late night East-Asian city made during the Level and Environment Design module
- Dev Time: 3 Months
- Team Size: Solo

Rapid Game Prototyping
A series of small games made or the game-jam like module; Rapid Game Prototyping. Features 6 games of varying genres:
- World Whack One
- VapourWaves
- British Museum Simulator
- Grappling With It
- MechaMania
- Potion Commotion
- Dev Time: 1 week x 6
- Team Size: Solo

Indie Game Development
A tower defence game with a more business oriented approach to development, I handled the finances and contributed to the mechanics
- Dev Time: 4 Months
- Team Size: 6

Trial By Fire
A literal “floor is lava” platforming game where the player must outrun a rising volcano. Made in Unreal 5 during the Experimental Games module
- Dev Time: 3 months
- Team Size: Solo

Car-lamity
A time-trail racing game where you gain extra points the more destruction you inflict upon the track. Made for our 5th Co-Lab module
- Dev Time: 3 months
- Team Size: 6